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Core Skills - Lineout

 CORE SKILLS - LINEOUT

The lineout can be broken down as follows:

  • Accurate throw
  • Dynamic jump
  • Powerful lift
  • Effective blocking and driving
  • Match tempo

 

THROWING

 

Key points to concentrate on:

Set up

·        Throw two handed

·        Feet, knees, elbows point towards target

·        Hips, chest square to target

·        Weight over front foot

 

Action

·        Smooth, rhythmic movement

·        Keep hands on the ball as long as possible

·        Throw hands at target (especially left hand)

·        Keep hands up (point at target)

·        Pull with the abs

·        Extend arms and turn palms outwards (snap elbow)

·        Ensure weight finishes on toes not heels

 

Session Plans for Throwing

Equipment:  1 x Stability ball, 1 x 2kg and 1 x 1kg jelly ball, 2 x heavy balls,

         10 x rugby balls, 1 x lollipop

 

1.               a)  Lie on stability ball (SB).  Throw jelly ball into air, 2 sets, maximum height

     x 10. 

b)  Sit on SB, throw heavy ball flat for 3 sets, maximum speed x 10. 

c)  Sit on SB and throw ball to partner at 12m – 15m, 3 sets, different speed    

     and shape. 

d)  Stand, throw ball at reaction target – 1 set x 30/40.

 

2.               a)  Sit on SB, reaction throw to hands, 2 sets x 25

                  b)  Sit on SB, reaction throw to hands (heavy ball) 1 set x 20

                  c)  Stand feet together, throw to partner 15m – 1 set x 30, different speed and

     shape.

d)  Normal stance, throw at reaction target 5m – 15m x 30, different speed and

     shape.

 

 

3.               a)  Lie on SB, throw heavy ball into air (concentrate on spiral), 4 sets x 8

                  b)  Lie on SB, throw ball into air, maximum height, 3 sets x 12

                  c)  Lie on SB, situp and throw to partner, 2 sets x 10

                  d)  Normal stance, throw at reaction target 5-10 flat, 2 sets x 10


4.               a)  Sit on SB, 20 sets x 10 (5 with heavy ball, 5 ordinary, 5 heavy/ordinary, 5

flat/shaped to 12m).

 

Dynamic Jump

 

Key points to concentrate on:

 

·        Always jump straight up

·        Move quickly into position – knees, hips above toes

·        Drive with legs and arms

·        Don’t jump until lifters have hands on

·        Head up, eyes focused on ball

·        Lock buttocks and legs

 

Powerful Lift

 

Key points to concentrate on:

 

·        Quick hands and feet are essential

·        Front lifter on thighs, back lifter on shorts

·        Straight back, head up

·        Legs at 120o at start of leg drive

·        Hands out

·        Explode upwards with the jump, driving with the legs

·        Keep jumper balanced

·        (Optional) Throw jumper off the top of the lift

 

Session Plans for Jump/Lift/Throw

 

Equipment:  10 x rugby balls

 

1.         (Two lifters, one jumper)

a)  Practice the co-ordination of lift and jump

            b)  Ask the lifters to lock out and hold the jumper for 2-3 seconds

            c)  Practice movement forwards and backwards as a unit followed by a jump

     and lift, the jumper must spot the jump before take off.

d)  Practice with the jumper coming in from a scrum half position

            e)  Once the player/coach is happy with the co-ordination and timing of the

     movement, lift and jump, then add the thrower.

 

Key Points to concentrate on:

 

·        The ball should arrive in the jumper’s hands as he reaches the top of the jump (the jumper should not have to wait for the ball, timing is absolutely crucial).

·        The jumper is king and dictates the speed and shape of the throw whether it is a timed throw or an early throw.

 

2.         (Full Lineout)

            a)  Allow the lineout unit to go through a variety of spotters (i.e. organising the

     co-ordination of movement, jump, lift and throw depending on the call)

Becareful as most throws in unopposed tend to be too flat.                                               

b)  Introduce passive/semi-passive/full opposition(with either lollipops or players).

 

3.         (Full Lineout)

            a)  Get the players to go through the ideal tempo of a lineout

i)     Early call

ii)    Hooker arrives first and is ready to throw

iii)   Front man arrives next to set the line

iv)   Rest of lineout moves in, ready, steady, go (it should take about three

       seconds for the ball to reach the jumper’s hands once the lineout has

       been set